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DCS Jets - ATC & CGI - Hoggit & Coldwar servers

DCS Jets - ATC & CGI - Hoggit & Coldwar servers

Postby No.54 Joker (KL-J) » Mon Jan 14, 2019 9:37 am

Philstyle and I flew on the Hoggit Server last night. It was a dark strike mission flying the Viggen.

There was a ATC controller trying his best to coordinate (and generally succeeding) take off and landing operations. Given a number of flyers were not using SRS comms, this was no easy task but it was very much appreciated.

Actually, having CGI (Thurmann sometimes takes on this task when we fly on the Coldwar server) or ATC such as last night, really adds a huge boon to the experience. Both Phil and I were very conscious of our circuit discipline having been told to 'go around' due to another runway incursion by someone not on SRS comms.
In fact, the actual strike, even in the dark, was less of a workload compared to flying to ATC instruction and landing our assigned slot. (at least one of us knew what they are doing and could land! :oops: )

Here's my video from last night unedited.
https://www.youtube.com/watch?v=6pBcMoS ... XY94AaABAg

Between the Coldwar Server (PVP) and Hoggit server (PVE), there is quite a decent offering of flying available for Strike and Escort type flying. The addition of CGI & ATC really adds to the experience.

So, if you happen to be online where there is a CGI or ATC active, don't leave without dropping these folks a quick chat message saying thanks!

S!
Last edited by No.54 Joker (KL-J) on Fri Feb 01, 2019 10:40 am, edited 2 times in total.
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Re: DCS Jets - ATC & CGI - Hoggit & Coldwar servers

Postby No.401_Wolverine » Tue Jan 15, 2019 2:54 pm

Executing proper procedures on the ground and in the pattern definitely add to the DCS experience. Especially if the server is offering an SRS service. Even if there's no active ATC person, we tend to always try and identify which channel an airfield is using for their ATC call outs and switch in and out of that as appropriate. We will also always call out our taxi and take-off requests as well, in case anyone is there listening to the info and either doesn't want to talk or can't talk. At least then they'll hear it.

DCS has never been able to offer big tent multiplayer with lots of players, but at the squadron v squadron level or squadron v AI, it's actually very very good and has a ton to offer.

Once damage models get improved and AI performance limitations and damage is recognized properly, I think DCS will be THE simmer's sim.
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Re: DCS Jets - ATC & CGI - Hoggit & Coldwar servers

Postby Admin (Dietrich) » Tue Jan 15, 2019 5:47 pm

No.401_Wolverine wrote:Even if there's no active ATC person, we tend to always try and identify which channel an airfield is using for their ATC call outs and switch in and out of that as appropriate.


Does this mean that you have one channel for a given airfield ATC and another for in-flight ops? And if you have multiple airfields, does that mean multiple ATC channels?

Some of the civil aviation sim networks have multiple (100s!) of radio channels. But I am wondering what would happen in a DCS environment, where there are not so many aircraft online.

That said, I really do like ATC/CGI/etc.. It certainly adds a lot of immersion.
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Re: DCS Jets - ATC & CGI - Hoggit & Coldwar servers

Postby No.54 Joker (KL-J) » Tue Jan 15, 2019 8:01 pm

Typically, each field would have the ground controller freq.
There would be a separate frequency or frequencies to use when in the air, whether it be when talking to AWACs or indeed within your flight and so on.
So there would be a measure of radio workload to account for in the full experience sense.

Currently, it feels early days but Hoggit Georgia at War are very much leading the way compared to say a civil flight sim equivalent such as Vatsim to mentioned just one.

Here is a link to the Hoggit server guys ATC info
https://docs.google.com/document/d/1Sbt ... 7JCfJPLLls

https://docs.google.com/spreadsheets/d/ ... bv1LBjMyCE

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Re: DCS Jets - ATC & CGI - Hoggit & Coldwar servers

Postby No.401_Wolverine » Tue Jan 15, 2019 8:41 pm

The way it typically works for us where we play is that one channel is designated as the ATC channel for all friendly fields and that frequency is programmed into the channel 1 on the aircraft's radio. So, for us in Sabres for example, we'll select TR & Grec on the radio and Channel 1 when we're ready to begin taxi and take-off procedures. We report all taxi turns and runway ramp stuff and once we're airborne we will trade off to our mission channel and everyone pushes to that channel.

Similarly, when we're approaching the field to land, we'll push channel 1 and report our intent and landing stuff. Again, if there's someone actually directing traffic, great, but if not then we still do all the callouts in case anyone else is on channel 1 and needs to know.

More realistically, a channel for each airfield would be established in the mission and listed in the mission brief for each aircraft so you could pass from one control to the next. As it stands, with one channel we just add the tower designation to our callouts ("K55 tower, this is Dropkick inbound for runway 1 2, 5 minutes out").

Some servers integrate an automated ATC into their airfields that works on triggers. They can get quite sophisticated too. Some server operators even get voice over recorded for them.
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Re: DCS Jets - ATC & CGI - Hoggit & Coldwar servers

Postby No.54 Joker (KL-J) » Wed Jan 16, 2019 8:31 am

Wolverine, that you guys choose to use the radio and make the calls even if there are no Human ATC on server is to be complemented. It also will encourages others not yet on SRS to maybe adopt it.

There is an invisible barrier for nearly everyone initially when it comes to this type of public comms. Sometimes folks don't know exactly what to say or are reluctant to make mistakes. But with more folks using SRS and making the calls, things will improve for sure for all.

We know that ED are working on a revamped DCS ATC system (I guess SP orientated) which hopefully will improve on the existing but IMHO, nothing will come close to a human ATC controller on the MP server side of the sim. Even having the authentic background comms going on is amazing.


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Re: DCS Jets - ATC & CGI - Hoggit & Coldwar servers

Postby No.401_Wolverine » Wed Jan 16, 2019 3:44 pm

The only caveat I'd have for human ATCs in DCS is that some of them can be quite...hmm how to say it...picky about your approaches. My glide path may not be perfect, but I can land the pretend plane just fine, thank you very much. :P
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Re: DCS Jets - ATC & CGI - Hoggit & Coldwar servers

Postby Admin (Philstyle) » Wed Jan 16, 2019 4:54 pm

If some ATC told me I was off slope I'd tell him I'm in a viggen, and I'll bloody land on the perimeter road if he's not careful.
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Re: DCS Jets - ATC & CGI - Hoggit & Coldwar servers

Postby No.54 Joker (KL-J) » Thu Jan 17, 2019 11:15 am

No.401_Wolverine wrote:The only caveat I'd have for human ATCs in DCS is that some of them can be quite...hmm how to say it...picky about your approaches. My glide path may not be perfect, but I can land the pretend plane just fine, thank you very much. :P


As long as they give me the OK to land, I really don't concern myself about much else. My focus remains almost solely on the runway and watching for a runway incursion by another plane (usually off comms and which unfortunately is quite a regular occurance). Overall, I hope it's rare to have an over zealous ATC on comms though I know it does happen in this sim activity where we're all making it up as we go along merrily.

Admin (Philstyle) wrote:If some ATC told me I was off slope I'd tell him I'm in a viggen, and I'll bloody land on the perimeter road if he's not careful.


Ha! a.k.a. "pullin an 'arrison" ... I believe it's referred to :D
https://www.youtube.com/watch?v=mRBqgmsxC8Q for anyone not aware.
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Re: DCS Jets - ATC & CGI - Hoggit & Coldwar servers

Postby 19RAF MJDixon » Thu Jan 17, 2019 12:26 pm

Admin (Philstyle) wrote:If some ATC told me I was off slope I'd tell him I'm in a viggen, and I'll bloody land on the perimeter road if he's not careful.


If that doesn't give him the message I can land on the ATC tower roof and deliver a strongly worded letter. :P
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