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How do you cope with DCS Spit loosing wings?

How do you cope with DCS Spit loosing wings?

Postby EAF51_Jimmi » Thu Nov 15, 2018 12:26 pm

I know Phil went well into detail in this matter. (i watched the youtube video too)

i know it only happens above 400mph and you need to pull Gs.

I tried to work with my joy curve without results..

also the game isn't giving you any hint of the speed.
you don't get frame sounds, not air sounds, nor shakings...
(i don't know if they are "realistic" but are present and useful in other sims...)


I imagine it has already been pointed out to developers.
and imagine the replay is the usual.
Flight Model is absolutely perfect as it is!
(until they correct it with another more perfect FM version, usually in 2 weeks)

so in the end...
i keep breaking wings... :oops:
and it's always a damn shock! :shock:

Do you have any practical advice?
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Re: How do you cope with DCS Spit loosing wings?

Postby No.54 Joker (KL-J) » Thu Nov 15, 2018 12:40 pm

For reference, I setup a simple airspawn mission which loaded me in at Angles 20, and practiced dives over and over until I found a sweet spot between my joystick curves setting and my stick movements.

Are you sure there is no more you can do with your curve settings .... even overdoing the relaxing of the curve for testing ... then tightening up back up as you find the sweet spot.

I guess my other thing is I avoid too many high speed and steep dives?

I share your sorrow over the lack of speed sound indicators.

S!
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Re: How do you cope with DCS Spit loosing wings?

Postby Admin (Philstyle) » Thu Nov 15, 2018 1:56 pm

Definitely use a curve on your pitch Jimmy.
I have the saturation set right down at 35 on my pitch curve. I seldom, if ever, pull back too quickly now to result in a wing break.

You still have to careful, but "normally" careful... if that makes sense.

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